UI/interface - Giving your game VR support is one thing, but making your games' controls and UI compatible with it is something a lot more involved and difficult to accomplish. I think this is doable with proper multi-GPU support, which the game does not have at this point in time.Ģ. So the game has to render 2.6M pixels FPS for a respectable experience. It is not a simple matter of playability either, since subpar framerates reduce the presence VR gives and can also give you motion sickness.įor proper gameplay, you need 75+ sustained FPS (preferably 90) with no drops. Performance - The experience in VR games is very sensitive to how well the game performs. In other words, Planet Coaster can have VR support, from a coding point of view.įor getting VR in Planet Coaster, there are two big hurdles to surpass though.ġ.
That game had alpha VR support since 2013 and OR DK1. The game engine this is built on (Cobra), as well as the developer (Frontier Developments) have experience with VR, via their other big project (Elite Dangerous).